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Mobile

iOS app development company for iPhone and iPad apps

We build iPhone apps and submit them under your own Apple developer account.

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  • Price agreed upfrontWritten scope, one price, milestone payments.
  • You own everythingCode, accounts and content stay in your name.
  • Every call is freeNo charge, no pressure. We reply within 12 hours.
  • Senior people onlyThe ones you meet are the ones who build.

Overview

iOS apps, in plain words

An iOS app development company should build an app that feels right on an iPhone, get it through Apple's review, and hand you everything afterwards. That is what we do.

Most of our apps start as one React Native or Flutter codebase, which keeps cost down if you also want Android. If your product needs deep device access, we say so on the first call.

Apple reviews every release and the decision is theirs. Nobody honest can promise approval or a date.

Who it is for

  • Founders whose first customers all carry iPhones
  • Businesses adding a customer or staff app to a working service
  • Teams with a half-built iOS app
  • Owners who want a clear path to the App Store

What you get

  • A working iOS app on your own phone from the first weeks
  • A store-ready build with screenshots, text and privacy answers prepared
  • Apple developer account, certificates and signing keys in your name
  • Source code and a short handover note

See it come together

From code to a launched app

Screens built one by one, then ready for the app stores.

An illustration of how the work comes together. Not a real client or result.

Signs you need it

Problems this work fixes

If one of these sounds familiar, you are in the right place.

  1. The app was rejected and nobody knows whyRejections usually come from unclear privacy answers, a login Apple cannot test, or a guideline breach. We check these before submission, not after.
  2. It works on one phone onlyAn app that runs on a new iPhone can fail on an older model or smaller screen. We test the devices your customers use.
  3. The agency holds your Apple accountSome teams publish under their own account and keep the keys. If you part ways, you start again. We never do this.
  4. Every iOS update is a surpriseApple ships a new system version each year and old code can break. Without an upgrade plan, small changes become emergencies.

What is included

What we do, part by part

  • 01

    Discovery and user flows

    We agree what the app must do on day one and what can wait. You react to wireframes before any code exists.

  • 02

    Interface design for iPhone

    We follow Apple's conventions so the app feels familiar. Screens are checked on small and large devices.

  • 03

    App build and back-end

    We build the app and its services: sign-in, data, notifications and payments where needed. Accounts stay yours.

  • 04

    Testing on real devices

    We test on physical iPhones, not only simulators. You see a working build every week.

  • 05

    App Store submission

    We prepare the listing, screenshots, privacy answers and build, then submit. If Apple asks for changes, we fix and resubmit.

  • 06

    Launch support and fixes

    Every project includes 30 days of fixes after launch. An optional plan then covers system updates.

Want to know if this fits?

Tell us the goal in two lines. We reply within 12 hours with an honest answer and a budget range.

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How it works

How the work runs

  1. Plan scope and fix the price

    We shape the plan around your budget. Once agreed in writing, the price does not change.

  2. Design the screens

    You approve flows before development starts. Changes are cheap now.

  3. Build in weekly steps

    You get a working build each week. Senior engineers write the code.

  4. Submit and release

    We submit the app and handle review feedback. After launch we stay for the 30 days of fixes.

Straight answer: We cannot promise Apple will approve your app or when. We reduce the common causes of rejection and fix whatever is raised, but that is not a guarantee.

Pricing

What mobile app development costs

iOS apps is quoted inside the mobile app development plans below. We agree the price on a call, and once agreed it does not change.

  • Starter (MVP)

    from $12,000Tell us your budgetTell us your budget

    • iOS and Android app with core features
    • A simple back-end
    • App store submission
    • 30 days of fixes
  • Best fit for growing businesses

    Growth

    $15,000–$35,000Tell us your budgetTell us your budget

    • Payments
    • Push notifications
    • Admin panel
    • Analytics
  • Premium

    $35,000–$80,000+Tell us your budgetTell us your budget

    • Real-time features
    • Complex back-end
    • Multiple user roles
    • Integrations

Three plans, from an MVP to apps with payments, real-time features and complex back-ends. Once we agree the scope, the price doesn't change. Prices are a starting point, not a wall. See all plans

Quick answers

About cost and timing

The things people ask right after they see a price.

It depends on features. Sign-in, payments, real-time data and an admin panel each add cost. The page shows our mobile starting price. We scope your app on a call and fix the price in writing before work starts. Flexible on scope. Firm on price.

Our mobile projects usually run 8 to 16 weeks from kickoff to store submission, with simple apps near the short end. Apple's review time comes on top and is theirs to decide. You get a dated plan after the first call.

How we contract

Clear terms, before you spend anything

The commercial side in plain words. The full wording is in our terms, and your proposal sets the details.

  1. A written proposal comes firstScope, deliverables, milestones, price and timeline, in writing. Work starts when you accept it.
  2. The price does not moveOnce agreed, the number in the proposal is the number on the invoice. Changes to scope are quoted as a written change request and only built once you approve them.
  3. You pay by milestoneProjects are paid in milestones set in your proposal. No project is billed in full upfront. Invoices are payable within 14 days unless your agreement says otherwise.
  4. You own the workCode, designs and accounts are registered to your company from day one. We keep our own pre-existing tools and methods.
  5. No lock-inEither side can end a project with written notice, and you pay for the work done up to then. Retainers run month to month with 30 days written notice.
  6. 30 days of fixes after launchDefects in what we delivered are fixed for 30 days after launch. New features and third-party changes are quoted separately.

iOS apps FAQ

Questions about ios apps

The things people ask before they book. If yours is missing, ask us on a call or on WhatsApp.

Still have a question?

Thirty minutes with us usually answers everything, including whether we are the right fit.

No, and be wary of anyone who does. Apple decides on every release. We prepare the build, privacy answers and test access to avoid the usual causes of rejection. If Apple raises an issue, we fix it and resubmit within the project.

Yes, and it should be in your name. Apple charges its own annual fee, paid to Apple. We guide you through setup. Holding the account means you control the app, its listing and its keys, whoever builds it for you.

If nearly all your first users have iPhones, starting there is reasonable. If you will want Android within a year, a shared codebase usually costs less than building twice. We give you a straight recommendation on the first call, with reasons.

Both are possible. React Native or Flutter suits most apps and also gives you Android. A fully native Swift app makes sense for heavy graphics or deep device features. We pick based on your product and explain why before you commit.

You do. The Apple account, signing keys, source code and back-end accounts are registered to your business from the start. We work inside them as collaborators, so if we part ways nothing has to be handed back or transferred. You never need our permission to reach your own app.

Ready to talk about ios apps?

Thirty minutes is enough to tell you the approach, the budget range and the timeline.

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